All posts tagged "interview"
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Interview with TTR: World Tour’s Nick Burcombe
Last month at Loading Bar I got chatting with Nick Burcombe, Playrise Digital‘s CEO who is probably...
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McLaren F1’s Vandoorne: “I grew up pretty much with sim racing”
As part of the build up to this weekend’s British Grand Prix, The Average Gamer was invited...
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War Thunder’s Kulikov: “Fair Enough To Play PS4 Players Against PC Players”
At this year’s Eurogamer Expo I talked to Pavel Kulikov, Producer at Gaijin Entertainment about War Thunder,...
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The Crew Constantly Streams Other Players Into Your Game
During our recent interview at Eurogamer Expo 2013 with The Crew’s lead designer Serkan Hassan I asked...
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Resogun's Harry Kruger: "One single frame drop can be devastating"
In the first part of my interview with Resogun”s lead programmer Harry Kruger talked about Housemarque”s inspiration...
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Resogun’s Harry Kruger: “Explosions pretty much constantly”
I’ve been a huge fan of Finnish game developers Housemarque since the early 1990s when they first...
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Naughty Dog PSN IDs Hidden In Uncharted 3 Says Justin Richmond
During my interview with Justin Richmond, game director of Uncharted 3 he talked about what Naughty Dog...
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WipEout 2048 – Get A Weapon In The Game
Love wipEout games? Want to influence wipEout 2048? Now’s your chance to suggest a new type of...
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Lying In The Bushes With Far Cry 3’s Jamie Keen
At Ubisoft’s recent Summer Spectacular I got to chat to Jamie Keen, lead game designer on Far...
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NFS’s Drew Hahn Talks Driving Vs On-foot, Explosions, Autolog And iPhone Apps
At E3 2011 I talked with Drew Hahn, community manager for the Need for Speed games to...
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E3 2011 – Huw Beynon “we haven’t forgotten the exploration and the survival horror aspects”
At this year’s E3 Expo I talked to Huw Beynon, senior communications lead for Metro: Last Light...
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Colour Blindness And Videogames – A Gamer’s Perspective
Many people don’t realise that colour blindness is a very common condition amongst the general population. Prevalence...
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