All posts tagged "game design"
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Indie Rock: Shovel Knight
Every time I attempt one of Shovel Knight‘s classically inspired 2D platforming levels designed with modern sensibilities...
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Designing for VR – Dos and Don’ts from nDreams
nDreams like VR. They like it a lot. You might not have heard of them before –...
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I Really Hate Transistor’s Interface
I do not get Transistor. It’s a lovely PS4 game which fabulous visuals, a soundtrack that perfectly...
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Playing in Public: 5 Things Devs Need to Learn
Hide and Seek, as well as being a popular children’s game (and an excellent way to get...
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So Bad, They’re Good: What Awful Games Can Do for You
Grant Howitt plays a lot of bad games. It’s something approaching a hobby, really, and his collection...
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Player Creativity, And The Power Of Illusion
I wrote in a previous piece that destruction is the best way to make the player feel...
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BioWare Co-Founder: Bethesda are 10 years ahead of us
The co-founders of BioWare, Dr. Ray Muzyka and Dr. Greg Zeschuk were in London this weekend for...
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Breaking Down Dance Central 2 with Harmonix’s Matt Boch
Late one night in June we were escorted through the darkened booths of the E3 Expo for...
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Games Development Masterclasses with BAFTA
Interested in games development? The British Academy for Film and Television Arts (and video games) have teamed...
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BioWare’s Mike Laidlaw: Inclusive Design “is not arduous”
I caught up with Mike Laidaw of Bioware over the weekend at the Guardian Gamesblog Live EA...
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Some Advice for John Blade
Here’s my advice for John Blade: Get a freaking wire-cutter! One example from an early Sin Episodes...
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