Interviews
-
Friday Feature: Mike Bithell, Indie Designer
This Friday we’re featuring Mike Bithell, the indie developer behind last year’s hit browser game Thomas Was...
-
Colour Blindness And Videogames – A Gamer’s Perspective
Many people don’t realise that colour blindness is a very common condition amongst the general population. Prevalence...
-
Paul Jeal “We are now able to have oversteer and understeer you can catch.”
At last week’s F1 2011 press preview day I got another chance to talk to Paul Jeal,...
-
Friday Feature – London’s Indie Developers
For this week’s feature, I decided to have a look at London’s thriving indie developer community. They...
-
E3 2011 – Paul Jeal “Now we’ve almost got an AI driver with 6 brains.”
I met up with Paul Jeal, Senior Producer of the Formula 1 games at Codemasters at this...
-
E3 2011 – Drew Holmes: “It’s not a sandbox, it’s a toy box.”
Yesterday, I met up with Drew Holmes from Volition Inc. who is one of the writers on...
-
Andy Tudor: ”I got bored of making games that looked good but played like shit”
Last week I interviewed Andy Tudor, the design lead on Need for Speed: Shift 2 Unleashed. Tudor...
-
Rod Fergusson: “We didn’t change Gears of War to lure more female gamers”
Earlier this week I interviewed Rod Fergusson, executive producer on Gears of War 3. I talked to...
-
BioWare’s Mike Laidlaw: Inclusive Design “is not arduous”
I caught up with Mike Laidaw of Bioware over the weekend at the Guardian Gamesblog Live EA...
-
World Of Tanks – Q & A With Alexander Shilyaev
Following on from my popular World of Tanks – Open Beta Launched And First Impressions post I...
-
Crysis 2: Camarillo Speaks About THAT Leak
Nathan Camarillo of Crytek spoke from the heart yesterday, hitting out at the gaming press over profiting...
-
Keeping It Clean – Interview with Filipe Pina Part 2
Here’s the second part of our interview with Seed Studios Producer Filipe Pina, wherein I babble a...
Follow Us!