All posts by Nick Silversides (CaptSkyRocket)
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War Thunder’s Kulikov: “Fair Enough To Play PS4 Players Against PC Players”
At this year’s Eurogamer Expo I talked to Pavel Kulikov, Producer at Gaijin Entertainment about War Thunder,...
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The Crew Constantly Streams Other Players Into Your Game
During our recent interview at Eurogamer Expo 2013 with The Crew’s lead designer Serkan Hassan I asked...
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The Crew: The Days Of A Loading Screen Are All Gone
One of the features of the PS3/Xbox 360 generation of games has been the prolonged loading or...
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Watch Dogs’ World Is Open Right At The Start
At this year’s Eurogamer Expo, Jonathan Morin, creative director of Watch Dogs talked about how much freedom...
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Magicka: Wizard Wars Hands-On (PC)
Magicka: Wizard Wars pitches teams of wizards against each other in a player versus player (MOBA PvP)...
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The Making Of ZX Spectrum R-Type
Back in the late 1980s and early 1990s the videogame industry was a very different beast. Development...
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Grand Theft Auto V Map
A Grand Theft Auto V map has found its way onto the internet after it popped up...
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Escape! On Google Glass Hands-On
Ever since Google announced the existence of its wearable computer project called Google Glass I’ve wanted to...
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Eufloria Adventures Hands-On Preview (PS Vita)
Taking its inspiration from old sci-fi matte paintings, space combat game Transcendance and The Bitmap Brother’s classic...
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Resogun's Harry Kruger: "One single frame drop can be devastating"
In the first part of my interview with Resogun”s lead programmer Harry Kruger talked about Housemarque”s inspiration...
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Resogun’s Harry Kruger: “Explosions pretty much constantly”
I’ve been a huge fan of Finnish game developers Housemarque since the early 1990s when they first...
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Matt Birch: “Shadow of the Beast is incredibly special to me”
Away from the public show floors at gamescom 2013 a number of Indie developers were showing off...
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