Halo 3 Review (360)
- Updated: 6th Jan, 2008
Age rating: 15+ (PEGI)
What is it?
The final part of the Bungie’s kill-em-all FPS.
Is it fun?
In parts.
Is it worth the money? £34.99
No, it’s one to rent.
Why?
Over-hyped and underwhelming were the two defining features of Halo 3 for me. The amount of hype layered (lathered and maybe a bit of smearing too) on Halo 3, by Microsoft, was pretty impressive. The problem is that when you separate the hype from Halo 3, you’re not left with a terribly impressive game (contrary to almost every other Halo 3 review available).
I really enjoyed Halo (apart from the idiotic last level). I wished Halo 2 was a lot longer, as I felt it was not only rushed but also a game too far for the struggling Xbox. So I approached Halo 3 with lots of optimism, as the Xbox 360 seemed to be the perfect vehicle for Bungie’s imagination. This optimism was all but obliterated after playing the first few levels. Boring and quite frankly lazy level design was the order of the day. Going back and forth over the same bit of a level is not a way to make it seem bigger. Heck, did Bungie forget they designed huge, and enjoyable, levels like the “The Silent Cartographer” in Halo? Sure there are glimpses of this kind of level design throughout the game. But all this good work is quickly undone with dull, pedestrian and repetitive levels.
The fight is finished in about 6 hours (for single/co-op mode), which is disappointingly short. You will clock up a lot more game time if you try to play it on legendary difficulty which Penny Arcade summed up perfectly with this comic. The graphics vary between pretty good to frequently poor (oooh, some of the cut scenes make your eyes bleed with all the jaggies). Sorry, but Gears of War has raised the bar in terms of FPS graphics, and sadly Halo 3 hasn’t quite caught up yet.
And finally the whole Halo 3 multiplayer experience. Well, I found it a bit sterile and boring to be honest, but it’s all very well done even so. Bungie brings you up to speed nicely with a newbie map at the start, so you’re not flapping around getting blasted by those Halo 3 veterans (that happens later). But I really wanted more variety in the game play, and not just from from playing different maps. When it came down to it I wanted Team Fortress 2 and its class based killing (and healing if you’re an overworked, and underused medic). I really tried to like Halo 3’s multiplayer game, but it just left me cold.
In summary:
A disappointing end to the hype fight (didn’t stop 8.1 million copies of Halo 3 being sold).
Screenshots:
Update 21st Jan 2008: Here’s another Halo 3 review that doesn’t get caught up in the hype.
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